Clubv3 Releases “What is the Appeal of Social Games?” Existential Psychotherapy Whitepaper

Isle of Man-based social network games and media specialist Clubv3 today releases the whitepaper “What is the Appeal of Social Games?” on its website www.clubv3.com.

June 16, 2010 –
Clubv3 is a leading developer and publisher of social network games with the first four titles being released on initially on Facebook in June 2010. Having grown from the initial two directors to a team of over 25 people in the Isle of Man, UK, Romania, Ukraine, USA and China, the fast-growing business recently hired the author of the whitepaper, Ciaran O’Connor, as a content writer.

Ciaran mixes his love of gaming with an academic understanding of the importance of recreational activity. After having acquired a degree in philosophy and film criticism he worked as a management trainer while completing a diploma in existential psychotherapy. When not developing content at Clubv3 he travels the country delivering training to raise awareness about mental health.

The whitepaper deals with the way the business model of purchasing virtual goods within social network games and is being implemented by Clubv3 in all it’s up-and-coming products.

The abstract of “What is the Appeal of Social Games?”: This paper is a consideration of the qualities that go into a successful social game, and a look at exactly how the gamer benefits from the experience. To sell a social game, be it through micro-transactions or subscriptions, is to sell emotion. The following is an attempt to clarify the nature of these purchasable feelings. I have divided the paper up into sections according to the varying emotional benefits of social gaming. The opening, however, is a look at the relevance of recognition for attracting gamers

Richard M Holmes, Director of Clubv3: “Our soon to be released product line-up include a number of titles where the integration of this Whitepaper and Ciaran’s deep knowledge of what appeals to end-users around the world, not just on a visual level, but on a deep psychological level, allows us to create games that have greater appeal and therefore greater financial promise. This in turn allows us to put in the required investment to give users exactly what they want. We implement this into every game of ours, be they are own IP or partner’s IP, such as with our recently announced partners, Green Leaf Film Studios.”

The “What is the Appeal of Social Games?” whitepaper is freely available for download from the Clubv3 media room on the website at http://www.clubv3.com/?page_id=128

All followers of Clubv3 on Facebook (http://www.facebook.com/clubv3) and Twitter (http://www.twitter.com/clubv3) receive regular updates on the company’s progress as well as exclusive access to and gifts within the company’s latest product releases: be the first to know and get something to show!

ABOUT CLUBV3 – Club V3 Ltd is based in Douglas, Isle of Man (British Isles). Clubv3 develops for all the major social networks including Facebook, MySpace, Mixi, RenRen, QQ, Orkut, Hi5,VK and Lunarstorm. For additional information on Clubv3, in-depth information on the technology and upcoming range of products, please visit the website at http://www.clubv3.com or email info@Clubv3.com. Clubv3 can be followed on the company Facebook fan page at http://www.facebook.com/clubv3 and on Twitter at http://www.twitter.com/clubv3

How the games changed the face of Social Networking and how brands communicate with consumer through them


If just a few years back it was a science fiction thing to convince a business angel to invest in a project which will produce incomes by selling pixels to people now, for sure that most of them which avoided such projects have second thoughts.

The virtual goods market in The USA has reached $ 1 bn revenues in 2009 and will climb at $1.6 bn revenues in 2010, $835 mil coming from start-up companies which didn’t exist three years ago. The virtual goods market in Asia was at $5bn (2008) and $7bn (2009) and will increase also in 2010. The European market was at 1$bn in 2009 and will increase in 2010.

The Big 3 companies in the social media gaming industry because this is responsible for the development of this market are:
1. Zynga (the developer of Facebook) with 700 employees and $200 mil revenues in 2009;
2. Playfish with 250 employees and $75 mil revenues in 2009 (acquired by EA in nov 2009);
3. Playdom with 300 employees and $50 mil revenues in 2009, the number one on MySpace;

The most important Facebook games and apps are:
1. Farmville (75 mil users)
2. Birthday cards (14 mil users)
3. Cafe World (30 mil users)
4. IHeart (28 mil users)
5. Happy Aquarium (27 mil users)

Dean Takahaski (GamesBeat) wrote in 2010 that “typically, the Facebook games are built with $100k to $300k budgets over four to 12 weeks and with a team of 10 or so people … The Facebook games are more like services, updated every week with new features for users and responses to user feedback, whereas traditional games rarely offer such updates. Farmville itself was built in just five weeks”.
clubv3.com

New Social Network Games Developer and Publisher: Clubv3 Douglas, Isle of Man

Isle of Man-based clubv3 is a new social network games company founded by veterans of the video games industry, concentrating on making top quality and branded games for social networks, such as Facebook and Hi5.

With over thirty years’ experience making video games between the company’s two directors, clubv3 has a wealth of experience in making mass-market appeal games, integrating brands and localising products for multiple languages and territories.

Clubv3 has a complete system in place for social network games with an integrated micro-transaction system, full 3D avatar system and a highly flexible and dynamic development system, allowing long-lasting playability and adaptability of games.

“After initially developing and integrating our various technology platforms, we have started working on the initial line-up of games which will be going live from June on Facebook,” stated Dominic Mason, Director of clubv3. “Thanks to our platform-led development approach we can bring products to market quickly and effectively. This allows us to concentrate on ensuring the design effectivly in attracts players and is easy to adapt and expand after launch.”

Clubv3 is working on its own product line-up as well as working as a third party developer on a number of high profile products. The company has a consultative approach allowing partners to benefit from very high value team and rapid development time ? critical for bringing products to market rapidly.

Fellow director Richard M Holmes added “Clubv3′s management and development team have vast experience in handling brand integration and brand promotions within the games segment on an international level. The opportunity offered to brands as well as license properties on Facebook and other social network platforms is huge. At clubv3 we are looking forward to bringing our wealth of experience to social network games.”

For additional information on clubv3, in-depth information on its technology and its upcoming range of products, please email info@clubv3.com. Clubv3′s website is live at clubv3.com.

ABOUT CLUBV3 ? Club v3 Ltd is based in Douglas, Isle of Man. Clubv3 develops for all the major social networks.
source: mcvuk.com

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